Digital Tutors - Creating Production Quality Hair Using KRAKATOA in 3ds Max English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 3.20GB Genre: E-learning
In this tutorial we'll learn how to use KRAKATOA to create production quality hair. We will begin by going over the basics of 3ds Max's Hair and Fur modifier, which will drive the particle hair created by KRAKATOA.
Clipart bows for hair girls on a transparent background To help the child and school photos of more than 100 different models of bows 100 PNG | 1000х1000 - 4000x2667 | 300 dpi | 229.85 Мб Author: sultana
Digital Tutors - Simulating Hair Using nCloth in Maya 2014 English | 1h 46m | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 890 MB Genre: eLearning | Level: Advanced
In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout.